MCAChiTown

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Viewing 12 posts - 25 through 36 (of 135 total)
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  • in reply to: Stat Check #6267
    MCAChiTown
    Participant

    Sounds good. Thanks for the update!

    in reply to: Stat Check #6249
    MCAChiTown
    Participant

    Hello Support,

    Is there any updates on those stats that you can provide? Thanks.

    in reply to: Stat Check #6237
    MCAChiTown
    Participant

    It looks like the PFR stats have been corrected. I appreciate that!

    Are the other 5 stats still being looked at? I didn’t see any mention of them in the recent release notes for the newest versions. I know there are higher priorities. I just wanted to make sure that they’re still going to be addressed. Thanks.

    in reply to: DriveHUD BETA release update – v1.6.0.2695 #6200
    MCAChiTown
    Participant

    So it looks like the issue only happens when I open a bunch of tables one after the other. If I open a small amount of tables and gradually add more after the HUDs attach to the tables then it doesn’t appear to be an issue. I guess it’s just bottlenecking after a certain amount of tables are opened too close together. I’ll probably just stick with the newest version(.2720) for now unless I begin to notice any additional lagging with it.

    I’ll check out the email in a little bit. Thanks for the response and have a good weekend!

     

    in reply to: DriveHUD BETA release update – v1.6.0.2695 #6189
    MCAChiTown
    Participant

    DriveHUD BETA release update – v1.6.0.2695 https://drivehud.com/poker-hud/DriveHUD-install_v1.6.1.2695.exe – Improved performance

    I’ve been using v1.6.0.2695 for the past week and, unfortunately, performance has noticeably decreased. It’s taking several minutes for the HUD to attach when opening multiple tables and the hand totals are lagging behind. This is at BetOnline. Should I just revert to a previous version?

    MCAChiTown
    Participant

    I was just trying to show you that they can be pretty different in certain opponents where one stat will be higher than the population average and the other will be lower. A high or low AF or AGG doesn’t always equal a similar number in the other. Most of the time they will both be either higher or lower than the population average, just not always.

    I started out with Holdem Indicator so I was used to AF, but I tend to look at AGG more than AF these days.

    Let’s say the player meets the parameters of a profile, but not the minimum sample size. In that case the profile will remain blank until the minimum sample size is met. If the player doesn’t meet any of your profile parameters then whatever icon it will be assigned by their alternative algorithm will show as soon as it meets the minimum sample size for that profile icon.

    MCAChiTown
    Participant

    Any players falling outside of the parameters of all of your profiles will be assigned one. There’s no way around that at the moment. Creating a half dozen extra icons of my own unique profile types with my own customized parameters for each profile has eliminated 99% of the odd profile assignments.

    MCAChiTown
    Participant

    I reset the Player type icons to defaults but still having trouble. As another example, the default AGG% for ‘Standard Reg’ is 42.0+, but I’m looking at several villains labeled ‘Standard reg’ on tables right now with AGG% in the 20’s and 30’s. On a side note, 42% as a minimum to qualify as a ‘Standard reg’ seems extremely high. I play an AGG% of 36 with an AF of 3.5. If I wanted to even meet the minimum threshold of ‘Standard reg’ I would need an AGG% of 42, which corresponds to an AF of ~ 4.0, which is imbalanced. If this is a “just me” problem then I’m cool with the process of ironing it out with development as usual. Otherwise, I can’t help but feel like features are rolling out in rough shape which causes the user to spend more time second guessing and reporting than actually using the software. After all, I am paying for this service. Tim

    I agree that some of the default parameters could use some adjusting. If I had to guess I’d say the average Aggression % of most regs I’ve come across would average somewhere between 32-35% in 6max games at BetOnline.

    AF and AGG% are similar, but not dependent on eachother. I know regs with an AF of around 2 and Aggression % near 40%. So a 42% AGG doesn’t really correspond to an AF of 4. For the most part you will find players with a higher AF also have a higher AGG%, but not always.

    What you’re seeing with that player receiving the Nit player type is him not meeting the parameters of any one profile. If you had to profile that player then what profile would you give them? If you don’t see one then you can make one for that type of player. I do agree that it would probably be better to leave it blank rather than assign a random and inaccurate profile icon to players not close to that player type associated with the icon.

    MCAChiTown
    Participant

    It does seem a bit odd that players that don’t meet the strict parameters of any one profile type are given random profile icons. Perhaps we could make a suggestion to support that if a player falls outside of all profile icon parameters then they remain blank until they do meet the requirements of one of the profiles. I’m not sure how many players really care though. Most players are probably happy with it as long as it’s close enough for most parameters.

    MCAChiTown
    Participant

    Did you make sure the correct Profile Icons are positioned next to the correct HUDs? You can check this by left clicking on any HUD part and making sure every piece of the player’s HUD moves together on the table.

    I haven’t messed around with it in a while, but I believe if you make your parameters very strict then it will assign a random icon to the players that don’t fall exactly inside of the parameters of one of the profiles. Try to leave most of them only tied to one or two stats. Then you can make a few that have some more strict parameters. That seemed to work best for me. I also created about a half dozen of my own to make up for unique, but fairly common player types I come across that didn’t really fit the description of the default profile types.

    MCAChiTown
    Participant

    I thought it worked in the past, but truthfully I hadn’t attempted it in a while. I just tried now and I couldn’t add a note from inside the DriveHUD replayer either. At the moment it does appear necessary for opponents to be at the table to store notes on them. My apologies for misleading you.

    MCAChiTown
    Participant

    Hey Tim,

    Occasionally  when we make a HUD setup in the HUD Creator it isn’t always as nicely positioned as we had hoped when it pops up at the actual tables on different sites. The simple solution to fix this is to manually adjust it when at the tables. I suggest opening a table at the lowest stakes prior to starting your normal session to do some adjusting. You can manually drag individual parts of your HUD including Bumper Stickers and Player Profile Icons. You move individual parts by right clicking on them and them placing them in your desired position. After everything is positioned correctly you need to right click the DriveHUD icon at the top of the table and left click on Save HUD Position. From that point forward every table with that HUD and that HUD size will open with your desired placement of the HUD parts. *Left clicking on any part of a player’s HUD and moving your mouse will move all pieces of the HUD in that direction.

    To put notes on players that are no longer at the table you need to find a hand you’ve played with that player in the DriveHUD Hand Replayer. Right click on that player’s HUD. Then left click on the popup that says Make Note. Add your note and then left click Save.

    Kind Regards

    -MCA

Viewing 12 posts - 25 through 36 (of 135 total)
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