Trouble placing player profile icon ; how to add to player notes off-table

  1. Home
  2. Forums
  3. General Support for DriveHUD 1.x
  4. Trouble placing player profile icon ; how to add to player notes off-table

Home Forums General Support for DriveHUD 1.x Trouble placing player profile icon ; how to add to player notes off-table

Viewing 12 posts - 13 through 24 (of 25 total)
  • Author
    Posts
  • #6160
    Ubuntufoo
    Participant

    Notes in replayer is a known issue right now. When the ability to add any HUD was placed in the replayer, apparently it caused this issue. As far as player profiles, if the player fits the exact stat ranges of the profile, then that profile is selected. If there is no exact match, then it matches based on VPIP/PFR as that’s the main aspect of the profile.

    in that case, J.Friendly (VPIP 26.9, PFR 19.2) in the bottom right of table should default match to ‘Standard Reg’ icon which has value range of 22-27  for VPIP and 18-25 for PFR, which he squarely fits into.  Yet he got the ‘Fish’ icon which is VPIP > 36  and  PFR < 13, neither of which he fits into.

    Also I see a 35/6 player I have 751 hands at a table with the NIT icon, which might be explainable with the default matching process but is not helpful on the fly when I am playing.  Perhaps the default matching could be disabled until tweaked for now and an all-or-nothing system using the parameters remains?

    VPIP/PFR/AF/WTSD
    FTS/STL/Fv3B/3B
    FvCB/CBFlop/CBTurn/#hands

    #6161
    DH Support
    Keymaster

    And your sure that there wasn’t other stats removed when you were editing the players (for standard or fish profile)? We haven’t seen any issues here honestly, so that’s why I’m asking. Default matching does work in general and it’s better than not having any if you think about it.

    #6162
    MCAChiTown
    Participant

    I reset the Player type icons to defaults but still having trouble. As another example, the default AGG% for ‘Standard Reg’ is 42.0+, but I’m looking at several villains labeled ‘Standard reg’ on tables right now with AGG% in the 20’s and 30’s. On a side note, 42% as a minimum to qualify as a ‘Standard reg’ seems extremely high. I play an AGG% of 36 with an AF of 3.5. If I wanted to even meet the minimum threshold of ‘Standard reg’ I would need an AGG% of 42, which corresponds to an AF of ~ 4.0, which is imbalanced. If this is a “just me” problem then I’m cool with the process of ironing it out with development as usual. Otherwise, I can’t help but feel like features are rolling out in rough shape which causes the user to spend more time second guessing and reporting than actually using the software. After all, I am paying for this service. Tim

    I agree that some of the default parameters could use some adjusting. If I had to guess I’d say the average Aggression % of most regs I’ve come across would average somewhere between 32-35% in 6max games at BetOnline.

    AF and AGG% are similar, but not dependent on eachother. I know regs with an AF of around 2 and Aggression % near 40%. So a 42% AGG doesn’t really correspond to an AF of 4. For the most part you will find players with a higher AF also have a higher AGG%, but not always.

    What you’re seeing with that player receiving the Nit player type is him not meeting the parameters of any one profile. If you had to profile that player then what profile would you give them? If you don’t see one then you can make one for that type of player. I do agree that it would probably be better to leave it blank rather than assign a random and inaccurate profile icon to players not close to that player type associated with the icon.

    #6163
    Ubuntufoo
    Participant

    I did double check that everything was manually reset beforehand.

    I’m not sure I like the idea of the software deciding how to profile players for me. If that small feature was optional with a toggle I would prefer it.

    Say I’m table selecting and only interested in targeting the high-WTSD fish (which is my concept of a fish) rather than the “reg fish” that have less exploitable WTSD values. I don’t want the software deciding this for me on the basis of their VPIP being an outlier by 0.1 from my parameters. That may be a lousy example of what I’m conveying but basically my concern is the software can mis-categorizing according to my personal definition of the categories, which is all that matters to me.

    If I create all new Player Profiles and delete the default ones, will that allow me to bypass the automatic matching you described ?

    Thank you for the feedback

    Tim

    VPIP/PFR/AF/WTSD
    FTS/STL/Fv3B/3B
    FvCB/CBFlop/CBTurn/#hands

    #6164
    MCAChiTown
    Participant

    Any players falling outside of the parameters of all of your profiles will be assigned one. There’s no way around that at the moment. Creating a half dozen extra icons of my own unique profile types with my own customized parameters for each profile has eliminated 99% of the odd profile assignments.

    #6165
    Ubuntufoo
    Participant

    I reset the Player type icons to defaults but still having trouble. As another example, the default AGG% for ‘Standard Reg’ is 42.0+, but I’m looking at several villains labeled ‘Standard reg’ on tables right now with AGG% in the 20’s and 30’s. On a side note, 42% as a minimum to qualify as a ‘Standard reg’ seems extremely high. I play an AGG% of 36 with an AF of 3.5. If I wanted to even meet the minimum threshold of ‘Standard reg’ I would need an AGG% of 42, which corresponds to an AF of ~ 4.0, which is imbalanced. If this is a “just me” problem then I’m cool with the process of ironing it out with development as usual. Otherwise, I can’t help but feel like features are rolling out in rough shape which causes the user to spend more time second guessing and reporting than actually using the software. After all, I am paying for this service. Tim

    I agree that some of the default parameters could use some adjusting. If I had to guess I’d say the average Aggression % of most regs I’ve come across would average somewhere between 32-35% in 6max games at BetOnline. AF and AGG% are similar, but not dependent on eachother. I know regs with an AF of around 2 and Aggression % near 40%. So a 42% AGG doesn’t really correspond to an AF of 4. For the most part you will find players with a higher AF also have a higher AGG%, but not always. What you’re seeing with that player receiving the Nit player type is him not meeting the parameters of any one profile. If you had to profile that player then what profile would you give them? If you don’t see one then you can make one for that type of player. I do agree that it would probably be better to leave it blank rather than assign a random and inaccurate profile icon to players not close to that player type associated with the icon.

    Hi MCA, yeah I used the  ~  to express approximately, I do know the formulas differ. Haven’t used AGG% much for reads although I keep it as a street-by-street pop-up because we don’t have AF for all streets yet. Do you have a preference ?

    As for the villain in the image I wouldn’t profile him yet, nothing noteworthy about his stats at 28 hands except maybe his low AF.  Eventually I will adjust the minimum threshold for certain icons, but then I wonder if the auto-profiling will honor that or assign icons at the default of 20 hands?  Another reason I would prefer a toggle option.

    VPIP/PFR/AF/WTSD
    FTS/STL/Fv3B/3B
    FvCB/CBFlop/CBTurn/#hands

    #6166
    MCAChiTown
    Participant

    I was just trying to show you that they can be pretty different in certain opponents where one stat will be higher than the population average and the other will be lower. A high or low AF or AGG doesn’t always equal a similar number in the other. Most of the time they will both be either higher or lower than the population average, just not always.

    I started out with Holdem Indicator so I was used to AF, but I tend to look at AGG more than AF these days.

    Let’s say the player meets the parameters of a profile, but not the minimum sample size. In that case the profile will remain blank until the minimum sample size is met. If the player doesn’t meet any of your profile parameters then whatever icon it will be assigned by their alternative algorithm will show as soon as it meets the minimum sample size for that profile icon.

    #6167
    DH Support
    Keymaster

    I did double check that everything was manually reset beforehand. I’m not sure I like the idea of the software deciding how to profile players for me. If that small feature was optional with a toggle I would prefer it. Say I’m table selecting and only interested in targeting the high-WTSD fish (which is my concept of a fish) rather than the “reg fish” that have less exploitable WTSD values. I don’t want the software deciding this for me on the basis of their VPIP being an outlier by 0.1 from my parameters. That may be a lousy example of what I’m conveying but basically my concern is the software can mis-categorizing according to my personal definition of the categories, which is all that matters to me. If I create all new Player Profiles and delete the default ones, will that allow me to bypass the automatic matching you described ? Thank you for the feedback Tim

    Yeah, you can either create new profiles that will catch more info, or just not have the profile icon at all also. It can just be removed from your HUD if you think it’s misleading you. I think we’d like to adjust some of the default profiles, because general aggression has gone down in the past 1.5 years overall. Those were more commonly accepted ranges believe it or not, not that long ago. 🙂

    #6168
    DH Support
    Keymaster

    I did want to update that we had development check the player profile logic, and didn’t find any reason that a reg would be labeled fish. I did request that someone contact you Ubuntufoo to get your HUD profile so they can see what’s going on specifically. Thanks for bringing it up. Notes in replayer was fixed as well, and I believe they will be posting a new update soon.

    #6174
    Ubuntufoo
    Participant

    I did want to update that we had development check the player profile logic, and didn’t find any reason that a reg would be labeled fish. I did request that someone contact you Ubuntufoo to get your HUD profile so they can see what’s going on specifically. Thanks for bringing it up. Notes in replayer was fixed as well, and I believe they will be posting a new update soon.

     

    Great thank you! Most excited to take notes freely any time now.

     

    Tim

    VPIP/PFR/AF/WTSD
    FTS/STL/Fv3B/3B
    FvCB/CBFlop/CBTurn/#hands

    #6175
    DH Support
    Keymaster

    And one other note. They seemed to figure out what happened with your random fish profile. The problem is that in your layout min sample for Standard Reg is set to 50, while for Fish it’s set to 20. In this case DH excluded Standard Reg from list of possible player profiles for that player (28 hands). So it had to select player profile from remaining available profiles- Fish or Whale (these layouts have min sample = 20, others > 50). That’s why it showed Fish for that player. I guess if you change the fish profile to 50, or the others to the same, then it should be accurate again.

    I was told they are improving the logic there for those situations. Thanks.

    #6177
    Ubuntufoo
    Participant

    Yes Alexander did email me. It seems the sample size setting doesn’t reset even when resetting to all defaults. I’ll keep experimenting with icons/stickers.

    I can’t add new stats yet, it’s greyed out. I assume it’s a future implementation?

    VPIP/PFR/AF/WTSD
    FTS/STL/Fv3B/3B
    FvCB/CBFlop/CBTurn/#hands

Viewing 12 posts - 13 through 24 (of 25 total)
  • You must be logged in to reply to this topic.
Menu